会议名称(中文): 第七届实时交互系统软件工程和体系结构研讨会 会议名称(英文): 7th Workshop on Software Engineering and Architectures for Realtime Interactive Systems 所属学科: 计算机系统结构与硬件,计算机软件,计算机应用技术 开始日期: 2014-03-30 所在国家: 美国 所在城市: 美国 具体地点: Minneapolis, MN, USA 主办单位: IEEE Computer Society
[ 重要日期 ] 摘要截稿日期: 2014-02-17 论文录用通知日期: 2014-02-26
[ 会务组联系方式 ] E-MAIL: searis@searis.net 会议网站: http://www.searis.net/index.php5/Workshop_2014 会议背景介绍: SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human-Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general. Their common principle is a strong user centric orientation which requires real-time processing of simulation aspects as well as input/output events according to perceptual constraints. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to share their experiences and learn from each other during this workshop. SEARIS wants to account the state-of-the-art in software design and software engineering for realtime interactive systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas. 征文范围及要求: Topics of interest include (but are not limited to) Architectures: data-flow-oriented, object-oriented, component-based, scene graph(s), etc. Abstraction mechanisms: entity centered design, world descriptions, semantic modeling Reusability/Extensibility: plugins, components, modules, extension points, etc. RIS Programming: class libraries, scripting & core implementation languages, declarative languages and solutions System Issues: operating systems, portability, networking, distribution, etc. Adaptivity: support of configurability, personalization, adaptation Behavior: support and integration of behavioral components (physics, AI, etc.) Implementation and Testing of Realtime Interactive Systems Performance: consideration of evaluation strategies, latency, synchronization, etc.
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