会议名称(英文): 2014 IEEE Haptics Symposium (HAPTICS) 所属学科: 人工智能,信号与信息处理,自动化技术应用,控制系统仿真技术 开始日期: 2014-02-23 结束日期: 2014-02-27 所在国家: 美国 所在城市: 美国 具体地点: Houston, TX, USA 主办单位: IEEE Robotics and Automation Society
会议嘉宾: 姓名 职务 简介 演讲题目 [ 重要日期 ] 全文截稿日期: 2013-12-15
[ 会务组联系方式 ] 联系人: Marcia O Malley 联系电话: +1-713-348-3545 E-MAIL: omalleym@rice.edu 会议网站: http://2014.hapticssymposium.org/ 会议背景介绍: The IEEE Haptics Symposium, held since 1992, has become a vibrant forum where psychophysicists, engineers, and designers come together to share advances, spark new collaborations, and envision a future that benefits from rich physical interactions between humans and computers, generated through haptic (force and tactile) devices. In 2014, we will again feature a standalone IEEE-sponsored conference in an extended format, with a full day of tutorials and workshops, and two and a half days of conference activities in a single track format.
As the fourth-largest city in the United States, Houston is home to a respected and energetic arts community, celebrated restaurants, world-renowned theater groups, and a significant international community boasting vivid cultural scenes. Such offerings have landed Houston at the top of Forbes’ 2012 list of the “Coolest cities in America” and seventh on the New York Times’ list of “46 places to go in 2013,” ranking higher than all other U.S. cities. Everything is “bigger in Texas,” and Houston is no exception. The Bayou City is known as the energy capital of the world, and is home the world’s largest medical center. 征文范围及要求: We solicit submissions describing advances in:
Haptic interactions and their design Psychophysics and perception Biomechanics and motor control Haptic device design and dynamics Haptic rendering and modeling Control system design and analysis Low-cost, embedded / situated / ubiquitous haptic devices and applications Systems and networks involving haptic interactions Human-robot interactions involving touch Touch sensing Application of the above, including areas such as education, entertainment and games, rehabilitation and health, art and music, collaboration, computer-aided design and prototyping, skills training, guidance, simulation and data visualization
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