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会议论文中译英

CSEDU 2015 - 7th International Conference on Computer Supported Education

Website http://www.csedu.org/ |   Edit Freely
Category computer supported education;

Deadline: May 23, 2015 | Date: May 25, 2015-May 27, 2015
Venue/Country: Lisbon / Portugal

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Call For Papers - CFP

Regular Papers
Paper Submission: December 16, 2014

Authors Notification: March 11, 2015

Camera Ready and Registration: March 25, 2015

Position Papers

Paper Submission: February 3, 2015

Authors Notification: March 12, 2015

Camera Ready and Registration: March 25, 2015

Scope:

CSEDU 2015, the International Conference on Computer Supported Education, aims at becoming a yearly meeting place for presenting and discussing new educational environments, best practices and case studies on innovative technology-based learning strategies, institutional policies on computer supported education including open and distance education, using computers. In particular, the Web is currently a preferred medium for distance learning and the learning practice in this context is usually referred to as e-learning. CSEDU 2014 is expected to give an overview of the state of the art as well as upcoming trends, and to promote discussion about the pedagogical potential of new learning and educational technologies in the academic and corporate world.

Conference Areas:

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. INFORMATION TECHNOLOGIES SUPPORTING LEARNING

2. LEARNING/TEACHING METHODOLOGIES AND ASSESSMENT

3. SOCIAL CONTEXT AND LEARNING ENVIRONMENTS

4. DOMAIN APPLICATIONS AND CASE STUDIES

5. UBIQUITOUS LEARNING

AREA 1: INFORMATION TECHNOLOGIES SUPPORTING LEARNING

? Authoring Tools and Content Development

? AV-Communication and Multimedia

? Classroom Management

? e-Learning Hardware and Software

? e-Learning Platforms, Portals

? Tools for Educational Communication and Collaboration

? Intelligent Tutoring Systems

? Learning Analytics

? Ontologies and Meta-Data Standards

? Security Issues

? Synchronous and Asynchronous Learning

AREA 2: LEARNING/TEACHING METHODOLOGIES AND ASSESSMENT

?  Tools to Assess Learning

?  Blended Learning

?  Educating the Educators

?  Game-based and simulation-based learning

?  Higher Order Thinking Skills

?  Immersive Learning

?  Immersive Learning and Multimedia applications

?  Instructional Design

?  Mentoring and Tutoring

?  Metrics and Performance Measurement

?  Project Based Learning and Engineering Education

?  Virtual Communities of Practice

AREA 3: SOCIAL CONTEXT AND LEARNING ENVIRONMENTS

?  Assessment and Accreditation of Courses and Institutions

?  Collaborative Learning

?  Community Building

?  Cooperation with Industry in Teaching

?  Course Design and e-Learning Curriculae

?  Distance and e-Learning in a Global Context

?  Ethics and Social Learning Environments

?  International Collaboration

?  K-12 Students

?  Learning Organizations

?  Lifelong Learning: Continuing Professional Training and Development

?  Teacher Evaluation

?  Theoretical Bases of e-Learning Environments

?  Vocational training tools and methods

?  Web 2.0 and Social Computing for Learning and Knowledge Sharing

AREA 4: DOMAIN APPLICATIONS AND CASE STUDIES

?  Critical Success Factors in Distance Learning

?  e-Learning in Developing Countries

?  e-learning in Engineering Education

?  e-Learning Success Cases

?  Industrial and Medical Applications

?  Intelligent Learning and Teaching Systems

?  Interdisciplinary Programs for Distance Education

AREA 5: UBIQUITOUS LEARNING

?  Accessibility to Disabled Users

?  Cloud-based Learning and Assessment

?  Context Dependent Learning

?  Distance Education

?  Mobile Learning (M-learning)

?  Smart devices as collaborative learning tools

?  Standards and Interoperability

?  Virtual Labs and Virtual Classrooms


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